Please put CHARACTER | CANON | RESERVED/NOT RESERVED in the subject line!
PLAYERNAME: Kururu
CONTACT: plurk @ shslivalice, discord @ dodola
OVER 18? yup
CURRENT CHARACTERS: :p
CHARACTERNAME: Courier Six (Perrin Vale)
CANON: Fallout New Vegas
CANON POINT: Post-game. Independent Ending.
BACKGROUND: Canon.As for Perrins' background:
History. CW: Cults, gender existentialism, religious trauma, eye gore, trauma, drugs and alcohol mentions, body horror (gentle), violence.
SUITABILITY: First of all, joke answer, Bottlecap Bay. You know. Like how Fallout uses Bottle Caps as currency--
But seriously now. Courier Six, a bit of a wildcard of a character, is a character who tends to be able to slip into situations and handle them. And that's before we get into Perrin himself! Perrin, even though he's gentle-hearted and cares about people, is the sort of guy who'll do what he feels needs to be done. Even if it seems to go against his morals. (He only has a few morals he won't ever betray, and I think it'll be interesting to push against those. For example, he refuses to kill or maim those he sees as his friends.)
What is also interesting, for Perrin, is the idea of humans as this mysterious force, one that isn't trusted. The Fallout universe has a lot of themes of prejudice, and Perrin hasn't been on this side of it before. (Well, he has been on the side of some of it, but not as major. It's not like he's a ghoul!) As well as the idea of building and supporting a newer settlement. He still feels guilt for what happened to the Divide (wherein he was helping build a settlement, canon-ly, until accidentally destroying it), and would find himself trying again. This time, he won't destroy it by mistake.
He hopes.
I feel that his role in this world will be a fascinating one, where he both has to wrestle with the lack of those who knew who he was, but also working as a mentor figure to others the best he can. In time, I also hope for Perrin to assist in some role as a courier - either as somebody aiding the community at large, or for whatever faction he is put into. For it is both canon for the base Courier Six and Perrin that the Courier does not like staying in one place together.
As a note for his Pokemon design, he is keeping his many scars - but his voice is no longer gravely. (I think this is a fascinating idea, and gives Perrin a bit of a motivation to figure out how exactly this happened. This, too, is a motivation for him.)
QUESTIONNAIRE:⟡ Your character is on an exploration quest when they find an injured Pokemon in need of help. This Pokemon appears to be in distress and is quite dangerous, posing a risk to your character even if they mean well, and putting your quest mission at risk. What do they do? What are some possibilities of how they work with teammates to address this, or do they go at it alone?
In his past, Perrin was found injured and dying. He seemed dangerous. Yet, he was found and nursed back to health, because sometimes people are kind. That's what made Perrin the guy he is today, honestly.
Actually, it happened multiple times, now I think about it - both in his backstory, and in the beginning of Fallout: New Vegas. Even if the fact he was saved from the bullets in his brain was more pragmatic, seeking the package he'd been instructed to deliver. The Platinum Chip that fuels the plot of Fallout: New Vegas.
Yet, people saved him out of the kindness of their hearts - he didn't need to be operated on and survive. He was delivered to a doctor, and the doctor saved him without asking for payment or anything. And as Perrin continued to live, he continued to see this in people. Even if there's assholes, there's also people who just... do good. So, he would likely tell the others to go on ahead. He can handle this. Listen, they have a mission to do. He'll catch up. He's got this. But, uh. If somebody with him has supplies that could help, he'll take a leadership role. In other words - Perrin will move to aid those in the wild, the best he can, while he tries to protect others. More then himself, it might seem.
⟡ Your character's worst enemy has recently appeared in game, and has joined the guild your character is part of. They both want to tackle the same quest, and your character's enemy suggests that they work together as a team to accomplish this goal. How does your character respond to this?
Here's the thing. Perrin has had to deal with working with his worst enemy before. But that was a very different situation. Life-or-death.
Perrin is a man who takes what he has learned from his past quite seriously. What can guide him, if not the morals he picked up from the Wasteland? That it is not to be forced to change, that people naturally are good? He thought this when he signed up for a caravan run. (Actually, he signed up for it while he was trying to find his way back to New Vegas proper, during a period I affectionately call Hell Week.)
And it was there he was left for dead in Zion Valley. He survived, though. And soon, he met with a man who Perrin would call his worst enemy.
Joshua Graham. A man who used to be part of the Legion, a group who has been going though and conquering the Wasteland. Erasing peoples' histories, forcing them to take part in a society bastardized from ancient Rome. And now he sits there, alive. Perrin hates the Legion. Yet, he is the Couriers' best chance of managing to survive the politics of the societies around here. Perrin did not kill him then. He made sure that Joshua knew there was no slaughter to happen.
It is a time Perrin doesn't talk about, after it happens. Perrin is a secretive person, after all - while he might joke about the way he lost his eye, or the fact his brain was removed, he doesn't like talking about the real dark periods. So, if such a situation was to happen again? Perrin would refuse. It's not life-or-death, it's a fucking quest. And if somebody similar to Joshua attempted to join with Perrin on the quest? He's not afraid to fight him off. This isn't the Wasteland. But the past always guides the future, and thus, he can't just forget it.
⟡ The leader of your character's guild has just approached your character with an offer: they will provide your character with extra supplies, reputation points, and help them with any of their current struggles. In exchange, they ask for your character to do a favor for them that may harm the other guilds, and will not specify what the favor is in advance. It sounds shady, but it's the deal of a lifetime in your character's path to get back home, and refusing it may cause strife for your character within their current guild. What do they think of this offer? What do they ultimately decide to do?
In Fallout: New Vegas, you may choose between four different endings. For all of them, you are required to sabotage other factions - and the one Perrin is from is the one where he betrays them all, in a way, to give the Mojave freedom.
So, even if he might seem like the sort of guy who would refuse on the outside - relaxed, even a bit passive - he'd listen. He might even go along with it.
Deep down, even if Perrin wants to be a good guy, he's out for himself. Who isn't, in this world? Of course, before he accepted, he'd try and figure out the details. Make sure he won't get fucked over in the end, like how he'd fuck over others. And, he would already be making plans to try and make somebody else take the fall, if things went wrong. You need to be prepared in the Wasteland, and Perrin still acts like he's there.
⟡ Due to shortages on supplies, the city is facing issues deciding where to cut corners during this rough time. Somehow, the responsibility has fallen on your character's shoulders, and they have to make a decision. If they send out an extra team of Pokemon, they will be able to gather more food, and through that, save the lives of dozens of starving Pokemon that were in dire need of nutrition. However, the only Pokemon available to scout for food are those working at the pokeclinic, and sending them out would mean certain death for at least two ill patients. What does your character decide to do? How do they feel about this choice, and how would they deal with the pushback that comes from either side?
Dozens, versus a few. It seems almost too easy. Of course, before making his choice, Perrin will want more information. What kind of illnesses do these people have, and what is their job when they're healthy? Have they insured that they don't have medics in hiding, not helping due to the food issues? What part of the system failed in order to cause this?
But he would send out for the food. And when asked, when people are crying to him, his eyes would slightly glaze over. It's the sort of choice you make daily when you come from a post-apocalyptic world. Even if the Mojave was rebuilding, even if it was trying, there were these sort of issues everywhere. So he'd accept the blame, but secretly think these people just needed to prepare better. Perhaps he could have prepared them better. He's the famous Courier. There's seemingly a slight bit of ego there, which seems off for how Perrin hides his identity. How he gets people to call him Courier Six. But this contradiction actually makes sense. It's a sense of responsibility Perrin has, not an ego.
POKEMON: Dragonite! For multiple reasons. The first is honestly, the body shape. I dunno, I think that the rough short guy deserves to be a big fat dragon. But - in Pokemon the First Movie, there's that Dragonite that delivers mail. Dragonite are also known to wander the skies and seas, saving people. Which Perrin does as well, except with less flying and more wandering the deserts.
They also embody how I - and many others - see Courier Six, especially one with the Wild Wasteland trait. (This trait means that you get silly events happening in-game.) A wildcard who looks and acts goofy, but is a serious threat when made to act.
GUILD OPT-OUT: Oran. Mostly because of Perrins' own trauma with living underground for 18 years of his life - he wouldn't be able to settle in the guild base. I do think both of the others are fascinating for Perrin as well! Both of them have aspects that mirror Perrin as Courier Six.
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